Já saiu o novo Service Pack 1 para o V-Ray 1.5. Ele pode ser encontrado no site http://www.chaosgroup.com/
O Service Pack é grátis para os usuários registrados do V-Ray, para outros usuários custa $299 (versão básica) e $799 (avançado). Também há uma versão Demo para download. É compatível com o Max 6 até o 2008.
As melhorias são:
- Adds support for Max 2008
- The V-Ray license server service now restarts automatically if it closes unexpectedly
- VRayMtl now has texture maps for anisotropy and anisotropy orientation
- The 'Clamp output' option now always affects the image
- VRayProxy now works with the 'Rescale World Units' utility
- Schlick sampling is now the only path sampler supported by V-Ray
- Communication between V-Ray and the V-Ray license server is more reliable
- Adds a 'Taper' parameter to VRayFur
- VRayCompTex can now be used as a bump map
- 'Affect background' option now influences color mapping on matte object backgrounds
- Restarting spawner no longer causes clients to crash
- Fixes a crash when rendering renderable splines
- Fixes a crash when using VRayDomeCamera
- Fixes a crash when rendering VRayLight's with the scanline renderer
- Fixes multi/sub materials with both refractive and opacity-mapped materials
- The V-Ray license server now lists the number of engaged/free licenses properly
- The Panorama Exporter utility now works properly
- Fixes a problem with VRayDirt and transparent objects
- VRImg2EXR no longer adds additional empty channels to the .exr file
- Fixes inconsistent noise patterns between identical frames in animation
- Fixes the VRayMtl material 'Show map in viewport' crash in VIZ 2008
- Light cache samples taken now match the light cache Subdivs value
- VRayToon now works with camera clipping
- VRayLight now uses the GI environment override specified in the V-Ray Environment rollout
- VRayLight with multiplier 0 now renders as if the light is off (faster renders)
- Reduces memory consumption per connection for the V-Ray license server
- VRaySun now produces shadow render elements
- The composite material now works properly with transparent VRayMtl materials
- Fixes slow rendering of objects with alpha contribution less than or equal to 0
- Distributed rendering though BackBurner now works properly
- Fixes VRaySky producing negative colors if the sun was below the horizon
- Raw lighting render elements now respect opacity mapping
- Fixes a problem with unassigned maps in the V-Ray scene converter script
- Objects not visible to GI no longer block caustics
- Glossy materials now work with VRayEdgesTex as bump map
- Fixes irradiance map sample distribution with color mapping options
- VRayWrapperMtl now works inside a VRayBlendMtl material
Para quem tiver interesse, coloquei na seção de "Links favoritos" um site com vários materiais prontos para V-Ray que podem ser baixados gratuitamente após efetuar o cadastro. Os cadastrados também podem enviar os seus materiais. Vale a pena conferir.
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